Using VR to inspire action on climate change

Case study
Case study type
The Reality of Climate Change project is educating school pupils

Following evidence that users of virtual reality can experience a strong emotional response, School of Geography, PhD researcher, Liam Taylor, has developed The Reality of Climate Change project to educate schools on climate change. This project allows the students to explore a variety of healthy and damaged environments and take part in interactive activities in an immersive yet safe way, through use of an Oculus Go headset.

Liam explains how immersive virtual reality experiences can allow school children to feel more connected to issues such as climate change and therefore inspire the next and future generations to take action and increase engagement in higher education.

Read more in a Medium article by Liam Taylor